home *** CD-ROM | disk | FTP | other *** search
/ Tricks of the 3D Game Programming Gurus / gurus.iso / DirectX / dx9sdkcp.exe / SDK (C++) / Bin / DXUtils / Visual Studio 6.0 Wizards / Source Code / StdAfx.h < prev    next >
Encoding:
C/C++ Source or Header  |  2002-11-12  |  966 b   |  25 lines

  1. #if !defined(AFX_STDAFX_H__B4759F4A_D3E2_4694_8B75_A43A73645463__INCLUDED_)
  2. #define AFX_STDAFX_H__B4759F4A_D3E2_4694_8B75_A43A73645463__INCLUDED_
  3.  
  4. // stdafx.h : include file for standard system include files,
  5. //  or project specific include files that are used frequently, but
  6. //      are changed infrequently
  7. //
  8.  
  9. #define VC_EXTRALEAN        // Exclude rarely-used stuff from Windows headers
  10.  
  11. #include <afxwin.h>         // MFC core and standard components
  12. #include <afxext.h>         // MFC extensions
  13. #include <afxcmn.h>            // MFC support for Windows 95 Common Controls
  14. #include "debug.h"            // For ASSERT, VERIFY, and TRACE
  15. #include <customaw.h>        // Custom AppWizard interface
  16. #include <objmodel\bldguid.h>
  17.  
  18. extern HINSTANCE g_hInstance;
  19.  
  20. //{{AFX_INSERT_LOCATION}}
  21. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  22.  
  23.  
  24. #endif // !defined(AFX_STDAFX_H__B4759F4A_D3E2_4694_8B75_A43A73645463__INCLUDED_)
  25.